Tab 1: Choose footage
This first tab contains a file browser for selecting footage.
FilmConvert can process the following file types:
- Quicktime - various cameras
- R3D - RED digital Cameras
Use the file browser to find the footage you wish to process.
Selecting a folder will show you all the footage for all sub-folders 2 deep. This way, you can select all the R3D shots from a folder containing multiple RDM reels.
To load shots into FilmConvert, select and drag the shots from the clip browser into the shot list on the right.
You can use standard commands like select all.
To remove unwanted clips, select in the shot list and press delete.
When you are finished, click tab 2 - the Film Settings tab to begin adjusting your clips.
Tab 1: XML / EDL import
You can use this feature to load a finished cut into FilmConvert, and render only the clips that were used. This saves time over rendering all footage prior to editing.
Please note, your complete timeline is not represented in Film Convert. This feature simply allows you to load the clips that are present in your timeline to simplify selecting the necessary clips.
The basic workflow is:
- Export an EDL or XML from your editing software
- Import the EDL / XML into FilmConvert
- Color and render your footage
- Save a new version of your project in your editor
- Re-connect the rendered footage in the editor
You can also render to DPX or TIFF and use the EDL / XML to create the timeline in external grading software. We won't cover that workflow here, but most of the same concepts apply.
Step 1: Export an EDL or XML from your editing software
For most software, this is as simple as selecting File > Export. FilmConvert accepts Final Cut 7 XML, Avid Filmscribe, CMX 3600 EDL and FCPX XML.
Step 2: Import the EDL / XML into FilmConvert
- On Tab 1, click the Import button at the bottom right
- Choose the folder which contains the source footage from your project
- Select whether to match Quicktime or R3D. If your timeline contains both, then you will need to perform the render twice
- Choose the EDL or XML format from the dropdown
- Choose the EDL or XML itself using the browse button
- Click load EDL / XML file
FilmConvert will then read the file, and search for the timeline clips in the chosen directory. At the end it will report on the number of matched clips. EDL and XML often contain extra rows that are not actually part of the timeline. FilmConvert may see these and report that it can't match them - this is usually ok. As long as the number of matched clips looks correct, you should be ok.
After the match is complete, hit close. The shot list should now contain the clips from your EDL / XML.
Step 3: Color and render your footage
Notes on EDL / XML rendering
- The Film Settings tab will contain the clips used in your timeline.
- You have access to the entire clip, regardless of where the in and out points were in your cut.
Step 4: Save a new version of your project in your editor
We recommend that you save a new version so that you don't mess up your original project.
Step 5: Re-connect the rendered footage in the editor
- This step is different for each of the editing platforms
- Some editors allow you to right click and select reconnect footage. If not, you will have to force a reconnection.
- To force reconnection, find the folder that contains the original source footage and rename it. Or if it's on a separate hard drive, eject that drive. This will prompt the editing software to try to find the missing footage, usually with a reconnection dialog box
- In the reconnection dialog box, select the folder where the footage from FilmConvert was rendered to.
- If the editor is smart, it will automatically reconnect all the clips in one go. Some editors might ask you to manually choose each clip.
Your timeline will now contain your cut with the FilmConvert look applied to it. You can then render out the finished product, or process and grade further using any other tools you have available.
Tab 3: Render
The Render Queue contains all of the shots in your shot list. If you need to delete shots, you can do so from either the Choose Footage tab, or the Film Settings tab.
Press "Render Clips" to begin the render.
When each clip is rendered, a small play button appears. Clicking this will open the folder containing the rendered clip.
- Overwrite Existing Files with this box un-checked, if you have previously rendered part of a queue, FIlmConvert will skip those files, effectively allowing you to resume a render queue. With it ticked, all previously rendered footage will be overwritten.
- Path box & Browse button use the Browse button to select a destination folder to render to. The path dropdown box will show a list of recently used destination folders.
- Format choose from a variety of formats and codecs
- Resolution choose the output resolution. Smaller resolutions will affect grain. In SD resolutions, grain will effectively be removed in most cases. You can choose a custom resolution.
- Stretch If the source footage has a different aspect ratio to the Output resolution, then you can choose how FilmConvert will fill the output image. For instance if you camera shoots in a 2.35 ratio, and your output is 1080p 16:9, then choosing fit width will result in black bars above and below the picture. Choosing fit height would fill the picture but crop information from the left and right of the frame. Stretch to fit will preserve the full image, but will result in non square pixels. This would usually be chosen when exporting to PAL, NTSC, or exporting footage shot in an animorphic mode.
Folders and File Names
This box appears when exporting to a still format such as DPX or TIFF.
- File Names Orignal filenames will export frames as movie_name.000000.tiff and similar. Choosing frame numbers only will render as 000000.tiff and similar.
- Folders Use this option to choose the folder structure for the individual frames. Choosing one folder per reel will do as described, this would be similar to how you might receive frames from a film scan. The other options will create a folder for each clip.
- Timecode This option selects how the 000000 part of the file name is calculated. For cameras with timecode, you can select for the number to represent timecode at the source fps. Or you can select to start each clip at zero.
- EDL /XML This option is valid only when using an EDL or XML as a shot list - when you have multiple cuts from the same clip, you can put each cut into it's own folder, or into a the same folder, or choose to render the entire clip ignoring the in and out points.
How to use your FKV file
To Activate the stand-alone FilmConvert software:Download the attached .FKV file attached to your purchase confirmation email. This is your registration key.
Install the Trial Version of FilmConvert
Run Film Convert
Select "Film Convert" > "Register Film Convert" from the Menu Bar
Click the "Open FKV File" button
Select the .FKV file that you downloaded earlier
Your software will now be activated and the trial watermark will be removed.
Film Convert 32bit vs 64bit
There are two versions of the Stand-Alone application.
The older FilmConvert.app uses older 32bit Quicktime libraries that are being phased out in later versions of MacOS. the 64bit version uses libraries that are only available in Mac OS 10.8 and 10.9.
Where possible, it is best to use the newer 64bit build of Film Convert.
Troubleshooting Common Problems
FAQ for common film convert errors.
To uninstall Film Convert:
- Delete Film Convert.app and Film Convert 64bit.app from the /Applications folder.
- Open a Terminal window and run the commands:
- defaults delete com.rms.Film-Convert-64bit
- defaults delete com.rms.Film-Convert
- Delete the ~/Documents/Film Convert/ directory
Camera profiles are stored in the directory:
Macintosh HD/Library/Application Support/RubberMonkey/
Note: Camera profiles shared with all of the plugins, so if you are only removing the stand alone you will want to leave these in place.